Alicia
Abilities
| HP |
AC |
Speed |
Initiative |
| 35 |
11 |
30 |
+1 |
Stats
|
Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
| Stats |
12 |
11 |
13 |
13 |
11 |
14 |
| Modifier |
+1 |
0 |
+1 |
+1 |
0 |
+2 |
| Saving throw |
+1 |
+2 |
+1 |
+1 |
+0 |
+4 |
Skills
| # |
Skill |
Ability |
| +1 |
Acrobatics |
DEX |
| +1 |
Animal Handling |
WIS |
| +2 |
Arcana |
INT |
| +2 |
Athletics |
STR |
| +3 |
Deception |
CHA |
| +3 |
History |
INT |
| +2 |
Insight |
WIS |
| +3 |
Intimidation |
CHA |
| +2 |
Investigation |
INT |
| +1 |
Medicine |
WIS |
| +2 |
Nature |
WIS |
| +1 |
Perception |
WIS |
| +4 |
Performance |
CHA |
| +3 |
Persuasion |
CHA |
| +2 |
Religion |
INT |
| +1 |
Sleight of Hand |
DEX |
| +1 |
Stealth |
DEX |
| +1 |
Survival |
WIS |
Inventory
Money
| CP |
SP |
EP |
GP |
PP |
| 0 |
0 |
0 |
1 |
19 |
Conversion rate
100 copper = 10 silver = 2 electrum = 1 gold = 1/10 platinum
Items
- Weapons
- Consumables
- Potion of Fire Breath
- Potion of Water Breathing
- Keoghtom's Ointment (4/4)
- action -> swallow or apply to skin to heal 2d8+2, cures poison, cures disease