Upgrade to Agsv2 + Astal (#533)
* migrate to astal * Reorganize project structure. * progress * Migrate Dashboard and Window Title modules. * Migrate clock and notification bar modules. * Remove unused code * Media menu * Rework network and volume modules * Finish custom modules. * Migrate battery bar module. * Update battery module and organize helpers. * Migrate workspace module. * Wrap up bar modules. * Checkpoint before I inevitbly blow something up. * Updates * Fix event propagation logic. * Type fixes * More type fixes * Fix padding for event boxes. * Migrate volume menu and refactor scroll event handlers. * network module WIP * Migrate network service. * Migrate bluetooth menu * Updates * Migrate notifications * Update scrolling behavior for custom modules. * Improve popup notifications and add timer functionality. * Migration notifications menu header/controls. * Migrate notifications menu and consolidate notifications menu code. * Migrate power menu. * Dashboard progress * Migrate dashboard * Migrate media menu. * Reduce media menu nesting. * Finish updating media menu bindings to navigate active player. * Migrate battery menu * Consolidate code * Migrate calendar menu * Fix workspace logic to update on client add/change/remove and consolidate code. * Migrate osd * Consolidate hyprland service connections. * Implement startup dropdown menu position allocation. * Migrate settings menu (WIP) * Settings dialo menu fixes * Finish Dashboard menu * Type updates * update submoldule for types * update github ci * ci * Submodule update * Ci updates * Remove type checking for now. * ci fix * Fix a bunch of stuff, losing track... need rest. Brb coffee * Validate dropdown menu before render. * Consolidate code and add auto-hide functionality. * Improve auto-hide behavior. * Consolidate audio menu code * Organize bluetooth code * Improve active player logic * Properly dismiss a notification on action button resolution. * Implement CLI command engine and migrate CLI commands. * Handle variable disposal * Bar component fixes and add hyprland startup rules. * Handle potentially null bindings network and bluetooth bindings. * Handle potentially null wired adapter. * Fix GPU stats * Handle poller for GPU * Fix gpu bar logic. * Clean up logic for stat bars. * Handle wifi and wired bar icon bindings. * Fix battery percentages * Fix switch behavior * Wifi staging fixes * Reduce redundant hyprland service calls. * Code cleanup * Document the option code and reduce redundant calls to optimize performance. * Remove outdated comment. * Add JSDocs * Add meson to build hyprpanel * Consistency updates * Organize commands * Fix images not showing up on notifications. * Remove todo * Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands. * Handle SRC directory for the bundled/built hyprpanel. * Add namespaces to all windows * Migrate systray * systray updates * Update meson to include ts, tsx and scss files. * Remove log from meson * Fix file choose path and make it float. * Added a command to check the dependency status * Update dep names. * Get scale directly from env * Add todo
This commit is contained in:
59
src/components/bar/utils/menu.ts
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59
src/components/bar/utils/menu.ts
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@@ -0,0 +1,59 @@
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import { App, Gdk } from 'astal/gtk3';
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import { GtkWidget } from 'src/lib/types/widget';
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import { calculateMenuPosition } from 'src/components/menus/shared/dropdown/locationHandler';
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export const closeAllMenus = (): void => {
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const menuWindows = App.get_windows()
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.filter((w) => {
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if (w.name) {
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return /.*menu/.test(w.name);
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}
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return false;
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})
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.map((window) => window.name);
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menuWindows.forEach((window) => {
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if (window) {
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App.get_window(window)?.set_visible(false);
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}
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});
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};
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export const openMenu = async (clicked: GtkWidget, event: Gdk.Event, window: string): Promise<void> => {
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/*
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* NOTE: We have to make some adjustments so the menu pops up relatively
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* to the center of the button clicked. We don't want the menu to spawn
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* offcenter depending on which edge of the button you click on.
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* -------------
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* To fix this, we take the x coordinate of the click within the button's bounds.
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* If you click the left edge of a 100 width button, then the x axis will be 0
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* and if you click the right edge then the x axis will be 100.
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* -------------
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* Then we divide the width of the button by 2 to get the center of the button and then get
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* the offset by subtracting the clicked x coordinate. Then we can apply that offset
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* to the x coordinate of the click relative to the screen to get the center of the
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* icon click.
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*/
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try {
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const middleOfButton = Math.floor(clicked.get_allocated_width() / 2);
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const xAxisOfButtonClick = clicked.get_pointer()[0];
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const middleOffset = middleOfButton - xAxisOfButtonClick;
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const clickPos = event.get_root_coords();
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const adjustedXCoord = clickPos[1] + middleOffset;
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const coords = [adjustedXCoord, clickPos[2]];
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await calculateMenuPosition(coords, window);
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closeAllMenus();
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App.toggle_window(window);
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} catch (error) {
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if (error instanceof Error) {
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console.error(`Error calculating menu position: ${error.stack}`);
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} else {
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console.error(`Unknown error occurred: ${error}`);
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}
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}
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};
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