Upgrade to Agsv2 + Astal (#533)
* migrate to astal * Reorganize project structure. * progress * Migrate Dashboard and Window Title modules. * Migrate clock and notification bar modules. * Remove unused code * Media menu * Rework network and volume modules * Finish custom modules. * Migrate battery bar module. * Update battery module and organize helpers. * Migrate workspace module. * Wrap up bar modules. * Checkpoint before I inevitbly blow something up. * Updates * Fix event propagation logic. * Type fixes * More type fixes * Fix padding for event boxes. * Migrate volume menu and refactor scroll event handlers. * network module WIP * Migrate network service. * Migrate bluetooth menu * Updates * Migrate notifications * Update scrolling behavior for custom modules. * Improve popup notifications and add timer functionality. * Migration notifications menu header/controls. * Migrate notifications menu and consolidate notifications menu code. * Migrate power menu. * Dashboard progress * Migrate dashboard * Migrate media menu. * Reduce media menu nesting. * Finish updating media menu bindings to navigate active player. * Migrate battery menu * Consolidate code * Migrate calendar menu * Fix workspace logic to update on client add/change/remove and consolidate code. * Migrate osd * Consolidate hyprland service connections. * Implement startup dropdown menu position allocation. * Migrate settings menu (WIP) * Settings dialo menu fixes * Finish Dashboard menu * Type updates * update submoldule for types * update github ci * ci * Submodule update * Ci updates * Remove type checking for now. * ci fix * Fix a bunch of stuff, losing track... need rest. Brb coffee * Validate dropdown menu before render. * Consolidate code and add auto-hide functionality. * Improve auto-hide behavior. * Consolidate audio menu code * Organize bluetooth code * Improve active player logic * Properly dismiss a notification on action button resolution. * Implement CLI command engine and migrate CLI commands. * Handle variable disposal * Bar component fixes and add hyprland startup rules. * Handle potentially null bindings network and bluetooth bindings. * Handle potentially null wired adapter. * Fix GPU stats * Handle poller for GPU * Fix gpu bar logic. * Clean up logic for stat bars. * Handle wifi and wired bar icon bindings. * Fix battery percentages * Fix switch behavior * Wifi staging fixes * Reduce redundant hyprland service calls. * Code cleanup * Document the option code and reduce redundant calls to optimize performance. * Remove outdated comment. * Add JSDocs * Add meson to build hyprpanel * Consistency updates * Organize commands * Fix images not showing up on notifications. * Remove todo * Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands. * Handle SRC directory for the bundled/built hyprpanel. * Add namespaces to all windows * Migrate systray * systray updates * Update meson to include ts, tsx and scss files. * Remove log from meson * Fix file choose path and make it float. * Added a command to check the dependency status * Update dep names. * Get scale directly from env * Add todo
This commit is contained in:
169
src/components/bar/utils/monitors.ts
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169
src/components/bar/utils/monitors.ts
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import { hyprlandService } from 'src/lib/constants/services';
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import { Gdk } from 'astal/gtk3';
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import { BarLayout, BarLayouts } from 'src/lib/types/options';
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type GdkMonitors = {
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[key: string]: {
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key: string;
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model: string;
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used: boolean;
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};
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};
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export const getLayoutForMonitor = (monitor: number, layouts: BarLayouts): BarLayout => {
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const matchingKey = Object.keys(layouts).find((key) => key === monitor.toString());
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const wildcard = Object.keys(layouts).find((key) => key === '*');
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if (matchingKey) {
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return layouts[matchingKey];
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}
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if (wildcard) {
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return layouts[wildcard];
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}
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return {
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left: ['dashboard', 'workspaces', 'windowtitle'],
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middle: ['media'],
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right: ['volume', 'network', 'bluetooth', 'battery', 'systray', 'clock', 'notifications'],
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};
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};
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export const isLayoutEmpty = (layout: BarLayout): boolean => {
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const isLeftSectionEmpty = !Array.isArray(layout.left) || layout.left.length === 0;
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const isRightSectionEmpty = !Array.isArray(layout.right) || layout.right.length === 0;
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const isMiddleSectionEmpty = !Array.isArray(layout.middle) || layout.middle.length === 0;
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return isLeftSectionEmpty && isRightSectionEmpty && isMiddleSectionEmpty;
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};
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export function getGdkMonitors(): GdkMonitors {
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const display = Gdk.Display.get_default();
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if (display === null) {
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console.error('Failed to get Gdk display.');
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return {};
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}
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const numGdkMonitors = display.get_n_monitors();
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const gdkMonitors: GdkMonitors = {};
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for (let i = 0; i < numGdkMonitors; i++) {
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const curMonitor = display.get_monitor(i);
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if (curMonitor === null) {
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console.warn(`Monitor at index ${i} is null.`);
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continue;
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}
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const model = curMonitor.get_model() || '';
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const geometry = curMonitor.get_geometry();
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const scaleFactor = curMonitor.get_scale_factor();
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const key = `${model}_${geometry.width}x${geometry.height}_${scaleFactor}`;
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gdkMonitors[i] = { key, model, used: false };
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}
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return gdkMonitors;
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}
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/**
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* NOTE: Some more funky stuff being done by GDK.
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* We render windows/bar based on the monitor ID. So if you have 3 monitors, then your
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* monitor IDs will be [0, 1, 2]. Hyprland will NEVER change what ID belongs to what monitor.
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*
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* So if hyprland determines id 0 = DP-1, even after you unplug, shut off or restart your monitor,
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* the id 0 will ALWAYS be DP-1.
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*
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* However, GDK (the righteous genius that it is) will change the order of ID anytime your monitor
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* setup is changed. So if you unplug your monitor and plug it back it, it now becomes the last id.
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* So if DP-1 was id 0 and you unplugged it, it will reconfigure to id 2. This sucks because now
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* there's a mismtach between what GDK determines the monitor is at id 2 and what Hyprland determines
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* is at id 2.
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*
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* So for that reason, we need to redirect the input `monitor` that the Bar module takes in, to the
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* proper Hyprland monitor. So when monitor id 0 comes in, we need to find what the id of that monitor
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* is being determined as by Hyprland so the bars show up on the right monitors.
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*
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* Since GTK3 doesn't contain connection names and only monitor models, we have to make the best guess
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* in the case that there are multiple models in the same resolution with the same scale. We find the
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* 'right' monitor by checking if the model matches along with the resolution and scale. If monitor at
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* ID 0 for GDK is being reported as 'MSI MAG271CQR' we find the same model in the Hyprland monitor list
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* and check if the resolution and scaling is the same... if it is then we determine it's a match.
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*
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* The edge-case that we just can't handle is if you have the same monitors in the same resolution at the same
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* scale. So if you've got 2 'MSI MAG271CQR' monitors at 2560x1440 at scale 1, then we just match the first
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* monitor in the list as the first match and then the second 'MSI MAG271CQR' as a match in the 2nd iteration.
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* You may have the bar showing up on the wrong one in this case because we don't know what the connector id
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* is of either of these monitors (DP-1, DP-2) which are unique values - as these are only in GTK4.
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*
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* Keep in mind though, this is ONLY an issue if you change your monitor setup by plugging in a new one, restarting
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* an existing one or shutting it off.
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*
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* If your monitors aren't changed in the current session you're in then none of this safeguarding is relevant.
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*
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* Fun stuff really... :facepalm:
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*/
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export const gdkMonitorIdToHyprlandId = (monitor: number, usedHyprlandMonitors: Set<number>): number => {
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const gdkMonitors = getGdkMonitors();
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if (Object.keys(gdkMonitors).length === 0) {
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return monitor;
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}
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// Get the GDK monitor for the given monitor index
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const gdkMonitor = gdkMonitors[monitor];
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// First pass: Strict matching including the monitor index (i.e., hypMon.id === monitor + resolution+scale criteria)
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const directMatch = hyprlandService.get_monitors().find((hypMon) => {
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const isVertical = hypMon?.transform !== undefined ? hypMon.transform % 2 !== 0 : false;
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const width = isVertical ? hypMon.height : hypMon.width;
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const height = isVertical ? hypMon.width : hypMon.height;
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const hyprlandKey = `${hypMon.model}_${width}x${height}_${hypMon.scale}`;
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return gdkMonitor.key.startsWith(hyprlandKey) && !usedHyprlandMonitors.has(hypMon.id) && hypMon.id === monitor;
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});
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if (directMatch) {
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usedHyprlandMonitors.add(directMatch.id);
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return directMatch.id;
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}
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// Second pass: Relaxed matching without considering the monitor index
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const hyprlandMonitor = hyprlandService.get_monitors().find((hypMon) => {
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const isVertical = hypMon?.transform !== undefined ? hypMon.transform % 2 !== 0 : false;
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const width = isVertical ? hypMon.height : hypMon.width;
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const height = isVertical ? hypMon.width : hypMon.height;
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const hyprlandKey = `${hypMon.model}_${width}x${height}_${hypMon.scale}`;
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return gdkMonitor.key.startsWith(hyprlandKey) && !usedHyprlandMonitors.has(hypMon.id);
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});
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if (hyprlandMonitor) {
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usedHyprlandMonitors.add(hyprlandMonitor.id);
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return hyprlandMonitor.id;
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}
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// Fallback: Find the first available monitor ID that hasn't been used
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const fallbackMonitor = hyprlandService.get_monitors().find((hypMon) => !usedHyprlandMonitors.has(hypMon.id));
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if (fallbackMonitor) {
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usedHyprlandMonitors.add(fallbackMonitor.id);
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return fallbackMonitor.id;
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}
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// Ensure we return a valid monitor ID that actually exists
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for (let i = 0; i < hyprlandService.get_monitors().length; i++) {
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if (!usedHyprlandMonitors.has(i)) {
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usedHyprlandMonitors.add(i);
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return i;
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}
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}
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// As a last resort, return the original monitor index if no unique monitor can be found
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console.warn(`Returning original monitor index as a last resort: ${monitor}`);
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return monitor;
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};
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