Upgrade to Agsv2 + Astal (#533)

* migrate to astal

* Reorganize project structure.

* progress

* Migrate Dashboard and Window Title modules.

* Migrate clock and notification bar modules.

* Remove unused code

* Media menu

* Rework network and volume modules

* Finish custom modules.

* Migrate battery bar module.

* Update battery module and organize helpers.

* Migrate workspace module.

* Wrap up bar modules.

* Checkpoint before I inevitbly blow something up.

* Updates

* Fix event propagation logic.

* Type fixes

* More type fixes

* Fix padding for event boxes.

* Migrate volume menu and refactor scroll event handlers.

* network module WIP

* Migrate network service.

* Migrate bluetooth menu

* Updates

* Migrate notifications

* Update scrolling behavior for custom modules.

* Improve popup notifications and add timer functionality.

* Migration notifications menu header/controls.

* Migrate notifications menu and consolidate notifications menu code.

* Migrate power menu.

* Dashboard progress

* Migrate dashboard

* Migrate media menu.

* Reduce media menu nesting.

* Finish updating media menu bindings to navigate active player.

* Migrate battery menu

* Consolidate code

* Migrate calendar menu

* Fix workspace logic to update on client add/change/remove and consolidate code.

* Migrate osd

* Consolidate hyprland service connections.

* Implement startup dropdown menu position allocation.

* Migrate settings menu (WIP)

* Settings dialo menu fixes

* Finish Dashboard menu

* Type updates

* update submoldule for types

* update github ci

* ci

* Submodule update

* Ci updates

* Remove type checking for now.

* ci fix

* Fix a bunch of stuff, losing track... need rest. Brb coffee

* Validate dropdown menu before render.

* Consolidate code and add auto-hide functionality.

* Improve auto-hide behavior.

* Consolidate audio menu code

* Organize bluetooth code

* Improve active player logic

* Properly dismiss a notification on action button resolution.

* Implement CLI command engine and migrate CLI commands.

* Handle variable disposal

* Bar component fixes and add hyprland startup rules.

* Handle potentially null bindings network and bluetooth bindings.

* Handle potentially null wired adapter.

* Fix GPU stats

* Handle poller for GPU

* Fix gpu bar logic.

* Clean up logic for stat bars.

* Handle wifi and wired bar icon bindings.

* Fix battery percentages

* Fix switch behavior

* Wifi staging fixes

* Reduce redundant hyprland service calls.

* Code cleanup

* Document the option code and reduce redundant calls to optimize performance.

* Remove outdated comment.

* Add JSDocs

* Add meson to build hyprpanel

* Consistency updates

* Organize commands

* Fix images not showing up on notifications.

* Remove todo

* Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands.

* Handle SRC directory for the bundled/built hyprpanel.

* Add namespaces to all windows

* Migrate systray

* systray updates

* Update meson to include ts, tsx and scss files.

* Remove log from meson

* Fix file choose path and make it float.

* Added a command to check the dependency status

* Update dep names.

* Get scale directly from env

* Add todo
This commit is contained in:
Jas Singh
2024-12-20 18:10:10 -08:00
committed by GitHub
parent 955eed6c60
commit 2ffd602910
605 changed files with 19543 additions and 15999 deletions

View File

@@ -0,0 +1,169 @@
import { hyprlandService } from 'src/lib/constants/services';
import { Gdk } from 'astal/gtk3';
import { BarLayout, BarLayouts } from 'src/lib/types/options';
type GdkMonitors = {
[key: string]: {
key: string;
model: string;
used: boolean;
};
};
export const getLayoutForMonitor = (monitor: number, layouts: BarLayouts): BarLayout => {
const matchingKey = Object.keys(layouts).find((key) => key === monitor.toString());
const wildcard = Object.keys(layouts).find((key) => key === '*');
if (matchingKey) {
return layouts[matchingKey];
}
if (wildcard) {
return layouts[wildcard];
}
return {
left: ['dashboard', 'workspaces', 'windowtitle'],
middle: ['media'],
right: ['volume', 'network', 'bluetooth', 'battery', 'systray', 'clock', 'notifications'],
};
};
export const isLayoutEmpty = (layout: BarLayout): boolean => {
const isLeftSectionEmpty = !Array.isArray(layout.left) || layout.left.length === 0;
const isRightSectionEmpty = !Array.isArray(layout.right) || layout.right.length === 0;
const isMiddleSectionEmpty = !Array.isArray(layout.middle) || layout.middle.length === 0;
return isLeftSectionEmpty && isRightSectionEmpty && isMiddleSectionEmpty;
};
export function getGdkMonitors(): GdkMonitors {
const display = Gdk.Display.get_default();
if (display === null) {
console.error('Failed to get Gdk display.');
return {};
}
const numGdkMonitors = display.get_n_monitors();
const gdkMonitors: GdkMonitors = {};
for (let i = 0; i < numGdkMonitors; i++) {
const curMonitor = display.get_monitor(i);
if (curMonitor === null) {
console.warn(`Monitor at index ${i} is null.`);
continue;
}
const model = curMonitor.get_model() || '';
const geometry = curMonitor.get_geometry();
const scaleFactor = curMonitor.get_scale_factor();
const key = `${model}_${geometry.width}x${geometry.height}_${scaleFactor}`;
gdkMonitors[i] = { key, model, used: false };
}
return gdkMonitors;
}
/**
* NOTE: Some more funky stuff being done by GDK.
* We render windows/bar based on the monitor ID. So if you have 3 monitors, then your
* monitor IDs will be [0, 1, 2]. Hyprland will NEVER change what ID belongs to what monitor.
*
* So if hyprland determines id 0 = DP-1, even after you unplug, shut off or restart your monitor,
* the id 0 will ALWAYS be DP-1.
*
* However, GDK (the righteous genius that it is) will change the order of ID anytime your monitor
* setup is changed. So if you unplug your monitor and plug it back it, it now becomes the last id.
* So if DP-1 was id 0 and you unplugged it, it will reconfigure to id 2. This sucks because now
* there's a mismtach between what GDK determines the monitor is at id 2 and what Hyprland determines
* is at id 2.
*
* So for that reason, we need to redirect the input `monitor` that the Bar module takes in, to the
* proper Hyprland monitor. So when monitor id 0 comes in, we need to find what the id of that monitor
* is being determined as by Hyprland so the bars show up on the right monitors.
*
* Since GTK3 doesn't contain connection names and only monitor models, we have to make the best guess
* in the case that there are multiple models in the same resolution with the same scale. We find the
* 'right' monitor by checking if the model matches along with the resolution and scale. If monitor at
* ID 0 for GDK is being reported as 'MSI MAG271CQR' we find the same model in the Hyprland monitor list
* and check if the resolution and scaling is the same... if it is then we determine it's a match.
*
* The edge-case that we just can't handle is if you have the same monitors in the same resolution at the same
* scale. So if you've got 2 'MSI MAG271CQR' monitors at 2560x1440 at scale 1, then we just match the first
* monitor in the list as the first match and then the second 'MSI MAG271CQR' as a match in the 2nd iteration.
* You may have the bar showing up on the wrong one in this case because we don't know what the connector id
* is of either of these monitors (DP-1, DP-2) which are unique values - as these are only in GTK4.
*
* Keep in mind though, this is ONLY an issue if you change your monitor setup by plugging in a new one, restarting
* an existing one or shutting it off.
*
* If your monitors aren't changed in the current session you're in then none of this safeguarding is relevant.
*
* Fun stuff really... :facepalm:
*/
export const gdkMonitorIdToHyprlandId = (monitor: number, usedHyprlandMonitors: Set<number>): number => {
const gdkMonitors = getGdkMonitors();
if (Object.keys(gdkMonitors).length === 0) {
return monitor;
}
// Get the GDK monitor for the given monitor index
const gdkMonitor = gdkMonitors[monitor];
// First pass: Strict matching including the monitor index (i.e., hypMon.id === monitor + resolution+scale criteria)
const directMatch = hyprlandService.get_monitors().find((hypMon) => {
const isVertical = hypMon?.transform !== undefined ? hypMon.transform % 2 !== 0 : false;
const width = isVertical ? hypMon.height : hypMon.width;
const height = isVertical ? hypMon.width : hypMon.height;
const hyprlandKey = `${hypMon.model}_${width}x${height}_${hypMon.scale}`;
return gdkMonitor.key.startsWith(hyprlandKey) && !usedHyprlandMonitors.has(hypMon.id) && hypMon.id === monitor;
});
if (directMatch) {
usedHyprlandMonitors.add(directMatch.id);
return directMatch.id;
}
// Second pass: Relaxed matching without considering the monitor index
const hyprlandMonitor = hyprlandService.get_monitors().find((hypMon) => {
const isVertical = hypMon?.transform !== undefined ? hypMon.transform % 2 !== 0 : false;
const width = isVertical ? hypMon.height : hypMon.width;
const height = isVertical ? hypMon.width : hypMon.height;
const hyprlandKey = `${hypMon.model}_${width}x${height}_${hypMon.scale}`;
return gdkMonitor.key.startsWith(hyprlandKey) && !usedHyprlandMonitors.has(hypMon.id);
});
if (hyprlandMonitor) {
usedHyprlandMonitors.add(hyprlandMonitor.id);
return hyprlandMonitor.id;
}
// Fallback: Find the first available monitor ID that hasn't been used
const fallbackMonitor = hyprlandService.get_monitors().find((hypMon) => !usedHyprlandMonitors.has(hypMon.id));
if (fallbackMonitor) {
usedHyprlandMonitors.add(fallbackMonitor.id);
return fallbackMonitor.id;
}
// Ensure we return a valid monitor ID that actually exists
for (let i = 0; i < hyprlandService.get_monitors().length; i++) {
if (!usedHyprlandMonitors.has(i)) {
usedHyprlandMonitors.add(i);
return i;
}
}
// As a last resort, return the original monitor index if no unique monitor can be found
console.warn(`Returning original monitor index as a last resort: ${monitor}`);
return monitor;
};