Upgrade to Agsv2 + Astal (#533)

* migrate to astal

* Reorganize project structure.

* progress

* Migrate Dashboard and Window Title modules.

* Migrate clock and notification bar modules.

* Remove unused code

* Media menu

* Rework network and volume modules

* Finish custom modules.

* Migrate battery bar module.

* Update battery module and organize helpers.

* Migrate workspace module.

* Wrap up bar modules.

* Checkpoint before I inevitbly blow something up.

* Updates

* Fix event propagation logic.

* Type fixes

* More type fixes

* Fix padding for event boxes.

* Migrate volume menu and refactor scroll event handlers.

* network module WIP

* Migrate network service.

* Migrate bluetooth menu

* Updates

* Migrate notifications

* Update scrolling behavior for custom modules.

* Improve popup notifications and add timer functionality.

* Migration notifications menu header/controls.

* Migrate notifications menu and consolidate notifications menu code.

* Migrate power menu.

* Dashboard progress

* Migrate dashboard

* Migrate media menu.

* Reduce media menu nesting.

* Finish updating media menu bindings to navigate active player.

* Migrate battery menu

* Consolidate code

* Migrate calendar menu

* Fix workspace logic to update on client add/change/remove and consolidate code.

* Migrate osd

* Consolidate hyprland service connections.

* Implement startup dropdown menu position allocation.

* Migrate settings menu (WIP)

* Settings dialo menu fixes

* Finish Dashboard menu

* Type updates

* update submoldule for types

* update github ci

* ci

* Submodule update

* Ci updates

* Remove type checking for now.

* ci fix

* Fix a bunch of stuff, losing track... need rest. Brb coffee

* Validate dropdown menu before render.

* Consolidate code and add auto-hide functionality.

* Improve auto-hide behavior.

* Consolidate audio menu code

* Organize bluetooth code

* Improve active player logic

* Properly dismiss a notification on action button resolution.

* Implement CLI command engine and migrate CLI commands.

* Handle variable disposal

* Bar component fixes and add hyprland startup rules.

* Handle potentially null bindings network and bluetooth bindings.

* Handle potentially null wired adapter.

* Fix GPU stats

* Handle poller for GPU

* Fix gpu bar logic.

* Clean up logic for stat bars.

* Handle wifi and wired bar icon bindings.

* Fix battery percentages

* Fix switch behavior

* Wifi staging fixes

* Reduce redundant hyprland service calls.

* Code cleanup

* Document the option code and reduce redundant calls to optimize performance.

* Remove outdated comment.

* Add JSDocs

* Add meson to build hyprpanel

* Consistency updates

* Organize commands

* Fix images not showing up on notifications.

* Remove todo

* Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands.

* Handle SRC directory for the bundled/built hyprpanel.

* Add namespaces to all windows

* Migrate systray

* systray updates

* Update meson to include ts, tsx and scss files.

* Remove log from meson

* Fix file choose path and make it float.

* Added a command to check the dependency status

* Update dep names.

* Get scale directly from env

* Add todo
This commit is contained in:
Jas Singh
2024-12-20 18:10:10 -08:00
committed by GitHub
parent 955eed6c60
commit 2ffd602910
605 changed files with 19543 additions and 15999 deletions

View File

@@ -0,0 +1,64 @@
import { isValidWeatherIconTitle } from 'src/globals/weather';
import { Weather, WeatherIconTitle } from 'src/lib/types/weather';
/**
* Retrieves the next epoch time for weather data.
*
* This function calculates the next epoch time based on the current weather data and the specified number of hours from now.
* It ensures that the prediction remains within the current day by rewinding the time if necessary.
*
* @param wthr The current weather data.
* @param hoursFromNow The number of hours from now to calculate the next epoch time.
*
* @returns The next epoch time as a number.
*/
export const getNextEpoch = (wthr: Weather, hoursFromNow: number): number => {
const currentEpoch = wthr.location.localtime_epoch;
const epochAtHourStart = currentEpoch - (currentEpoch % 3600);
let nextEpoch = 3600 * hoursFromNow + epochAtHourStart;
const curHour = new Date(currentEpoch * 1000).getHours();
/*
* NOTE: Since the API is only capable of showing the current day; if
* the hours left in the day are less than 4 (aka spilling into the next day),
* then rewind to contain the prediction within the current day.
*/
if (curHour > 19) {
const hoursToRewind = curHour - 19;
nextEpoch = 3600 * hoursFromNow + epochAtHourStart - hoursToRewind * 3600;
}
return nextEpoch;
};
/**
* Retrieves the weather icon query for a specific time in the future.
*
* This function calculates the next epoch time and retrieves the corresponding weather data.
* It then generates a weather icon query based on the weather condition and time of day.
*
* @param weather The current weather data.
* @param hoursFromNow The number of hours from now to calculate the weather icon query.
*
* @returns The weather icon query as a string.
*/
export const getIconQuery = (weather: Weather, hoursFromNow: number): WeatherIconTitle => {
const nextEpoch = getNextEpoch(weather, hoursFromNow);
const weatherAtEpoch = weather.forecast.forecastday[0].hour.find((h) => h.time_epoch === nextEpoch);
if (weatherAtEpoch === undefined) {
return 'warning';
}
let iconQuery = weatherAtEpoch.condition.text.trim().toLowerCase().replaceAll(' ', '_');
if (!weatherAtEpoch?.is_day && iconQuery === 'partly_cloudy') {
iconQuery = 'partly_cloudy_night';
}
if (isValidWeatherIconTitle(iconQuery)) {
return iconQuery;
} else {
return 'warning';
}
};