Upgrade to Agsv2 + Astal (#533)
* migrate to astal * Reorganize project structure. * progress * Migrate Dashboard and Window Title modules. * Migrate clock and notification bar modules. * Remove unused code * Media menu * Rework network and volume modules * Finish custom modules. * Migrate battery bar module. * Update battery module and organize helpers. * Migrate workspace module. * Wrap up bar modules. * Checkpoint before I inevitbly blow something up. * Updates * Fix event propagation logic. * Type fixes * More type fixes * Fix padding for event boxes. * Migrate volume menu and refactor scroll event handlers. * network module WIP * Migrate network service. * Migrate bluetooth menu * Updates * Migrate notifications * Update scrolling behavior for custom modules. * Improve popup notifications and add timer functionality. * Migration notifications menu header/controls. * Migrate notifications menu and consolidate notifications menu code. * Migrate power menu. * Dashboard progress * Migrate dashboard * Migrate media menu. * Reduce media menu nesting. * Finish updating media menu bindings to navigate active player. * Migrate battery menu * Consolidate code * Migrate calendar menu * Fix workspace logic to update on client add/change/remove and consolidate code. * Migrate osd * Consolidate hyprland service connections. * Implement startup dropdown menu position allocation. * Migrate settings menu (WIP) * Settings dialo menu fixes * Finish Dashboard menu * Type updates * update submoldule for types * update github ci * ci * Submodule update * Ci updates * Remove type checking for now. * ci fix * Fix a bunch of stuff, losing track... need rest. Brb coffee * Validate dropdown menu before render. * Consolidate code and add auto-hide functionality. * Improve auto-hide behavior. * Consolidate audio menu code * Organize bluetooth code * Improve active player logic * Properly dismiss a notification on action button resolution. * Implement CLI command engine and migrate CLI commands. * Handle variable disposal * Bar component fixes and add hyprland startup rules. * Handle potentially null bindings network and bluetooth bindings. * Handle potentially null wired adapter. * Fix GPU stats * Handle poller for GPU * Fix gpu bar logic. * Clean up logic for stat bars. * Handle wifi and wired bar icon bindings. * Fix battery percentages * Fix switch behavior * Wifi staging fixes * Reduce redundant hyprland service calls. * Code cleanup * Document the option code and reduce redundant calls to optimize performance. * Remove outdated comment. * Add JSDocs * Add meson to build hyprpanel * Consistency updates * Organize commands * Fix images not showing up on notifications. * Remove todo * Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands. * Handle SRC directory for the bundled/built hyprpanel. * Add namespaces to all windows * Migrate systray * systray updates * Update meson to include ts, tsx and scss files. * Remove log from meson * Fix file choose path and make it float. * Added a command to check the dependency status * Update dep names. * Get scale directly from env * Add todo
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src/components/menus/calendar/weather/hourly/helpers.ts
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64
src/components/menus/calendar/weather/hourly/helpers.ts
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import { isValidWeatherIconTitle } from 'src/globals/weather';
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import { Weather, WeatherIconTitle } from 'src/lib/types/weather';
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/**
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* Retrieves the next epoch time for weather data.
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*
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* This function calculates the next epoch time based on the current weather data and the specified number of hours from now.
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* It ensures that the prediction remains within the current day by rewinding the time if necessary.
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*
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* @param wthr The current weather data.
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* @param hoursFromNow The number of hours from now to calculate the next epoch time.
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*
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* @returns The next epoch time as a number.
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*/
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export const getNextEpoch = (wthr: Weather, hoursFromNow: number): number => {
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const currentEpoch = wthr.location.localtime_epoch;
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const epochAtHourStart = currentEpoch - (currentEpoch % 3600);
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let nextEpoch = 3600 * hoursFromNow + epochAtHourStart;
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const curHour = new Date(currentEpoch * 1000).getHours();
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/*
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* NOTE: Since the API is only capable of showing the current day; if
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* the hours left in the day are less than 4 (aka spilling into the next day),
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* then rewind to contain the prediction within the current day.
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*/
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if (curHour > 19) {
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const hoursToRewind = curHour - 19;
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nextEpoch = 3600 * hoursFromNow + epochAtHourStart - hoursToRewind * 3600;
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}
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return nextEpoch;
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};
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/**
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* Retrieves the weather icon query for a specific time in the future.
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*
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* This function calculates the next epoch time and retrieves the corresponding weather data.
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* It then generates a weather icon query based on the weather condition and time of day.
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*
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* @param weather The current weather data.
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* @param hoursFromNow The number of hours from now to calculate the weather icon query.
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*
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* @returns The weather icon query as a string.
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*/
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export const getIconQuery = (weather: Weather, hoursFromNow: number): WeatherIconTitle => {
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const nextEpoch = getNextEpoch(weather, hoursFromNow);
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const weatherAtEpoch = weather.forecast.forecastday[0].hour.find((h) => h.time_epoch === nextEpoch);
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if (weatherAtEpoch === undefined) {
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return 'warning';
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}
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let iconQuery = weatherAtEpoch.condition.text.trim().toLowerCase().replaceAll(' ', '_');
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if (!weatherAtEpoch?.is_day && iconQuery === 'partly_cloudy') {
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iconQuery = 'partly_cloudy_night';
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}
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if (isValidWeatherIconTitle(iconQuery)) {
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return iconQuery;
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} else {
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return 'warning';
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}
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};
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