Upgrade to Agsv2 + Astal (#533)
* migrate to astal * Reorganize project structure. * progress * Migrate Dashboard and Window Title modules. * Migrate clock and notification bar modules. * Remove unused code * Media menu * Rework network and volume modules * Finish custom modules. * Migrate battery bar module. * Update battery module and organize helpers. * Migrate workspace module. * Wrap up bar modules. * Checkpoint before I inevitbly blow something up. * Updates * Fix event propagation logic. * Type fixes * More type fixes * Fix padding for event boxes. * Migrate volume menu and refactor scroll event handlers. * network module WIP * Migrate network service. * Migrate bluetooth menu * Updates * Migrate notifications * Update scrolling behavior for custom modules. * Improve popup notifications and add timer functionality. * Migration notifications menu header/controls. * Migrate notifications menu and consolidate notifications menu code. * Migrate power menu. * Dashboard progress * Migrate dashboard * Migrate media menu. * Reduce media menu nesting. * Finish updating media menu bindings to navigate active player. * Migrate battery menu * Consolidate code * Migrate calendar menu * Fix workspace logic to update on client add/change/remove and consolidate code. * Migrate osd * Consolidate hyprland service connections. * Implement startup dropdown menu position allocation. * Migrate settings menu (WIP) * Settings dialo menu fixes * Finish Dashboard menu * Type updates * update submoldule for types * update github ci * ci * Submodule update * Ci updates * Remove type checking for now. * ci fix * Fix a bunch of stuff, losing track... need rest. Brb coffee * Validate dropdown menu before render. * Consolidate code and add auto-hide functionality. * Improve auto-hide behavior. * Consolidate audio menu code * Organize bluetooth code * Improve active player logic * Properly dismiss a notification on action button resolution. * Implement CLI command engine and migrate CLI commands. * Handle variable disposal * Bar component fixes and add hyprland startup rules. * Handle potentially null bindings network and bluetooth bindings. * Handle potentially null wired adapter. * Fix GPU stats * Handle poller for GPU * Fix gpu bar logic. * Clean up logic for stat bars. * Handle wifi and wired bar icon bindings. * Fix battery percentages * Fix switch behavior * Wifi staging fixes * Reduce redundant hyprland service calls. * Code cleanup * Document the option code and reduce redundant calls to optimize performance. * Remove outdated comment. * Add JSDocs * Add meson to build hyprpanel * Consistency updates * Organize commands * Fix images not showing up on notifications. * Remove todo * Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands. * Handle SRC directory for the bundled/built hyprpanel. * Add namespaces to all windows * Migrate systray * systray updates * Update meson to include ts, tsx and scss files. * Remove log from meson * Fix file choose path and make it float. * Added a command to check the dependency status * Update dep names. * Get scale directly from env * Add todo
This commit is contained in:
113
src/components/menus/shared/dropdown/index.tsx
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113
src/components/menus/shared/dropdown/index.tsx
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import options from 'src/options';
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import { DropdownMenuProps } from 'src/lib/types/dropdownmenu';
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import { BarEventMargins } from './eventBoxes/index';
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import { globalEventBoxes } from 'src/globals/dropdown';
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import { bind } from 'astal';
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import { App, Astal, Gdk } from 'astal/gtk3';
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import { Revealer } from 'astal/gtk3/widget';
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import { locationMap } from 'src/lib/types/defaults/bar';
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const { location } = options.theme.bar;
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export default ({
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name,
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child,
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transition,
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exclusivity = Astal.Exclusivity.IGNORE,
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...props
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}: DropdownMenuProps): JSX.Element => {
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return (
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<window
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name={name}
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namespace={name}
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className={`${name} dropdown-menu`}
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onKeyPressEvent={(_, event) => {
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const key = event.get_keyval()[1];
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if (key === Gdk.KEY_Escape) {
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App.get_window(name)?.set_visible(false);
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}
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}}
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visible={false}
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application={App}
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keymode={Astal.Keymode.ON_DEMAND}
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exclusivity={exclusivity}
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layer={Astal.Layer.TOP}
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anchor={bind(location).as((ln) => {
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if (locationMap[ln] === Astal.WindowAnchor.TOP) {
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return Astal.WindowAnchor.TOP | Astal.WindowAnchor.LEFT;
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}
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if (locationMap[ln] === Astal.WindowAnchor.BOTTOM) {
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return Astal.WindowAnchor.BOTTOM | Astal.WindowAnchor.LEFT;
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}
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})}
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{...props}
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>
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<eventbox
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className="parent-event"
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onButtonPressEvent={(_, event) => {
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const buttonClicked = event.get_button()[1];
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if (buttonClicked === Gdk.BUTTON_PRIMARY || buttonClicked === Gdk.BUTTON_SECONDARY) {
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App.get_window(name)?.set_visible(false);
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}
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}}
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>
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<box className="top-eb" vertical>
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{bind(location).as((lcn) => {
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if (locationMap[lcn] === Astal.WindowAnchor.TOP) {
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return <BarEventMargins windowName={name} />;
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}
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return <box />;
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})}
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<eventbox
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className="in-eb menu-event-box"
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onButtonPressEvent={(_, event) => {
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const buttonClicked = event.get_button()[1];
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if (buttonClicked === Gdk.BUTTON_PRIMARY || buttonClicked === Gdk.BUTTON_SECONDARY) {
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return true;
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}
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}}
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setup={(self) => {
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globalEventBoxes.set({
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...globalEventBoxes.get(),
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[name]: self,
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});
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}}
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>
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<box className="dropdown-menu-container" css="padding: 1px; margin: -1px;">
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<revealer
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revealChild={false}
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setup={(self: Revealer) => {
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App.connect('window-toggled', (app) => {
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const targetWindow = app.get_window(name);
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const visibility = targetWindow?.get_visible();
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if (targetWindow?.name === name) {
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self.set_reveal_child(visibility ?? false);
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}
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});
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}}
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transitionType={transition}
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transitionDuration={bind(options.menus.transitionTime)}
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>
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<box className="dropdown-menu-container" canFocus>
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{child}
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</box>
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</revealer>
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</box>
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</eventbox>
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{bind(location).as((lcn) => {
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if (locationMap[lcn] === Astal.WindowAnchor.BOTTOM) {
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return <BarEventMargins windowName={name} />;
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}
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return <box />;
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})}
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</box>
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</eventbox>
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</window>
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);
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};
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