Upgrade to Agsv2 + Astal (#533)
* migrate to astal * Reorganize project structure. * progress * Migrate Dashboard and Window Title modules. * Migrate clock and notification bar modules. * Remove unused code * Media menu * Rework network and volume modules * Finish custom modules. * Migrate battery bar module. * Update battery module and organize helpers. * Migrate workspace module. * Wrap up bar modules. * Checkpoint before I inevitbly blow something up. * Updates * Fix event propagation logic. * Type fixes * More type fixes * Fix padding for event boxes. * Migrate volume menu and refactor scroll event handlers. * network module WIP * Migrate network service. * Migrate bluetooth menu * Updates * Migrate notifications * Update scrolling behavior for custom modules. * Improve popup notifications and add timer functionality. * Migration notifications menu header/controls. * Migrate notifications menu and consolidate notifications menu code. * Migrate power menu. * Dashboard progress * Migrate dashboard * Migrate media menu. * Reduce media menu nesting. * Finish updating media menu bindings to navigate active player. * Migrate battery menu * Consolidate code * Migrate calendar menu * Fix workspace logic to update on client add/change/remove and consolidate code. * Migrate osd * Consolidate hyprland service connections. * Implement startup dropdown menu position allocation. * Migrate settings menu (WIP) * Settings dialo menu fixes * Finish Dashboard menu * Type updates * update submoldule for types * update github ci * ci * Submodule update * Ci updates * Remove type checking for now. * ci fix * Fix a bunch of stuff, losing track... need rest. Brb coffee * Validate dropdown menu before render. * Consolidate code and add auto-hide functionality. * Improve auto-hide behavior. * Consolidate audio menu code * Organize bluetooth code * Improve active player logic * Properly dismiss a notification on action button resolution. * Implement CLI command engine and migrate CLI commands. * Handle variable disposal * Bar component fixes and add hyprland startup rules. * Handle potentially null bindings network and bluetooth bindings. * Handle potentially null wired adapter. * Fix GPU stats * Handle poller for GPU * Fix gpu bar logic. * Clean up logic for stat bars. * Handle wifi and wired bar icon bindings. * Fix battery percentages * Fix switch behavior * Wifi staging fixes * Reduce redundant hyprland service calls. * Code cleanup * Document the option code and reduce redundant calls to optimize performance. * Remove outdated comment. * Add JSDocs * Add meson to build hyprpanel * Consistency updates * Organize commands * Fix images not showing up on notifications. * Remove todo * Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands. * Handle SRC directory for the bundled/built hyprpanel. * Add namespaces to all windows * Migrate systray * systray updates * Update meson to include ts, tsx and scss files. * Remove log from meson * Fix file choose path and make it float. * Added a command to check the dependency status * Update dep names. * Get scale directly from env * Add todo
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33
src/lib/shared/media.ts
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33
src/lib/shared/media.ts
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import AstalMpris from 'gi://AstalMpris?version=0.1';
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import { mprisService } from '../constants/services';
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export const getCurrentPlayer = (
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activePlayer: AstalMpris.Player = mprisService.get_players()[0],
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): AstalMpris.Player => {
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const statusOrder = {
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[AstalMpris.PlaybackStatus.PLAYING]: 1,
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[AstalMpris.PlaybackStatus.PAUSED]: 2,
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[AstalMpris.PlaybackStatus.STOPPED]: 3,
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};
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const mprisPlayers = mprisService.get_players();
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if (mprisPlayers.length === 0) {
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return mprisPlayers[0];
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}
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const isPlaying = mprisPlayers.some(
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(p: AstalMpris.Player) => p.playbackStatus === AstalMpris.PlaybackStatus.PLAYING,
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);
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const playerStillExists = mprisPlayers.some((p) => activePlayer.bus_name === p.bus_name);
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const nextPlayerUp = mprisPlayers.sort(
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(a: AstalMpris.Player, b: AstalMpris.Player) => statusOrder[a.playbackStatus] - statusOrder[b.playbackStatus],
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)[0];
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if (isPlaying || !playerStillExists) {
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return nextPlayerUp;
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}
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return activePlayer;
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};
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