Refactored hooks to specify events and reworked the dropdowns to be significantly faster and more responsive. (#304)
* Updated events to be more specific * Update more events * Update globalmousepos * Update themes and submap module to show submap name. * Type fixes * Reworked menu position calculation logic to be much more efficient. * Revert import file location * We luv arrow functions * Remove globalMousePos remnants since it's unused. * Added the ability to configure menu dropdown transition and duration. * Fix type
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@@ -1,5 +1,6 @@
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import Gdk from 'gi://Gdk?version=3.0';
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import { Attribute, Child } from 'lib/types/widget';
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import { calculateMenuPosition } from 'modules/menus/shared/dropdown/locationHandler/index';
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import Button from 'types/widgets/button';
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export const closeAllMenus = (): void => {
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@@ -20,7 +21,7 @@ export const closeAllMenus = (): void => {
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});
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};
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export const openMenu = (clicked: Button<Child, Attribute>, event: Gdk.Event, window: string): void => {
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export const openMenu = async (clicked: Button<Child, Attribute>, event: Gdk.Event, window: string): Promise<void> => {
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/*
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* NOTE: We have to make some adjustments so the menu pops up relatively
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* to the center of the button clicked. We don't want the menu to spawn
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@@ -44,7 +45,11 @@ export const openMenu = (clicked: Button<Child, Attribute>, event: Gdk.Event, wi
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const adjustedXCoord = clickPos[1] + middleOffset;
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const coords = [adjustedXCoord, clickPos[2]];
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globalMousePos.value = coords;
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try {
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await calculateMenuPosition(coords, window);
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} catch (error) {
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console.error(`Error calculating menu position: ${error}`);
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}
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closeAllMenus();
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App.toggleWindow(window);
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