import Gdk from 'gi://Gdk?version=3.0'; import { Child } from 'lib/types/widget'; import Button from 'types/widgets/button'; export const closeAllMenus = (): void => { const menuWindows = App.windows .filter((w) => { if (w.name) { return /.*menu/.test(w.name); } return false; }) .map((w) => w.name); menuWindows.forEach((w) => { if (w) { App.closeWindow(w); } }); }; export const openMenu = (clicked: Button, event: Gdk.Event, window: string): void => { /* * NOTE: We have to make some adjustments so the menu pops up relatively * to the center of the button clicked. We don't want the menu to spawn * offcenter dependending on which edge of the button you click on. * ------------- * To fix this, we take the x coordinate of the click within the button's bounds. * If you click the left edge of a 100 width button, then the x axis will be 0 * and if you click the right edge then the x axis will be 100. * ------------- * Then we divide the width of the button by 2 to get the center of the button and then get * the offset by subtracting the clicked x coordinate. Then we can apply that offset * to the x coordinate of the click relative to the screen to get the center of the * icon click. */ const middleOfButton = Math.floor(clicked.get_allocated_width() / 2); const xAxisOfButtonClick = clicked.get_pointer()[0]; const middleOffset = middleOfButton - xAxisOfButtonClick; const clickPos = event.get_root_coords(); const adjustedXCoord = clickPos[1] + middleOffset; const coords = [adjustedXCoord, clickPos[2]]; globalMousePos.value = coords; closeAllMenus(); App.toggleWindow(window); };