* migrate to astal * Reorganize project structure. * progress * Migrate Dashboard and Window Title modules. * Migrate clock and notification bar modules. * Remove unused code * Media menu * Rework network and volume modules * Finish custom modules. * Migrate battery bar module. * Update battery module and organize helpers. * Migrate workspace module. * Wrap up bar modules. * Checkpoint before I inevitbly blow something up. * Updates * Fix event propagation logic. * Type fixes * More type fixes * Fix padding for event boxes. * Migrate volume menu and refactor scroll event handlers. * network module WIP * Migrate network service. * Migrate bluetooth menu * Updates * Migrate notifications * Update scrolling behavior for custom modules. * Improve popup notifications and add timer functionality. * Migration notifications menu header/controls. * Migrate notifications menu and consolidate notifications menu code. * Migrate power menu. * Dashboard progress * Migrate dashboard * Migrate media menu. * Reduce media menu nesting. * Finish updating media menu bindings to navigate active player. * Migrate battery menu * Consolidate code * Migrate calendar menu * Fix workspace logic to update on client add/change/remove and consolidate code. * Migrate osd * Consolidate hyprland service connections. * Implement startup dropdown menu position allocation. * Migrate settings menu (WIP) * Settings dialo menu fixes * Finish Dashboard menu * Type updates * update submoldule for types * update github ci * ci * Submodule update * Ci updates * Remove type checking for now. * ci fix * Fix a bunch of stuff, losing track... need rest. Brb coffee * Validate dropdown menu before render. * Consolidate code and add auto-hide functionality. * Improve auto-hide behavior. * Consolidate audio menu code * Organize bluetooth code * Improve active player logic * Properly dismiss a notification on action button resolution. * Implement CLI command engine and migrate CLI commands. * Handle variable disposal * Bar component fixes and add hyprland startup rules. * Handle potentially null bindings network and bluetooth bindings. * Handle potentially null wired adapter. * Fix GPU stats * Handle poller for GPU * Fix gpu bar logic. * Clean up logic for stat bars. * Handle wifi and wired bar icon bindings. * Fix battery percentages * Fix switch behavior * Wifi staging fixes * Reduce redundant hyprland service calls. * Code cleanup * Document the option code and reduce redundant calls to optimize performance. * Remove outdated comment. * Add JSDocs * Add meson to build hyprpanel * Consistency updates * Organize commands * Fix images not showing up on notifications. * Remove todo * Move hyprpanel configuration to the ~/.config/hyprpanel directory and add utility commands. * Handle SRC directory for the bundled/built hyprpanel. * Add namespaces to all windows * Migrate systray * systray updates * Update meson to include ts, tsx and scss files. * Remove log from meson * Fix file choose path and make it float. * Added a command to check the dependency status * Update dep names. * Get scale directly from env * Add todo
78 lines
2.2 KiB
TypeScript
78 lines
2.2 KiB
TypeScript
// TODO: Convert to a real service
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import { bind, Variable } from 'astal';
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import GTop from 'gi://GTop';
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import { FunctionPoller } from 'src/lib/poller/FunctionPoller';
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import { GenericResourceData } from 'src/lib/types/customModules/generic';
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class Storage {
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private updateFrequency = Variable(2000);
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private shouldRound = false;
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private storagePoller: FunctionPoller<GenericResourceData, []>;
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public storage = Variable<GenericResourceData>({ total: 0, used: 0, percentage: 0, free: 0 });
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constructor() {
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this.calculateUsage = this.calculateUsage.bind(this);
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this.storagePoller = new FunctionPoller<GenericResourceData, []>(
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this.storage,
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[],
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bind(this.updateFrequency),
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this.calculateUsage,
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);
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this.storagePoller.initialize();
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}
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public calculateUsage(): GenericResourceData {
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try {
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const currentFsUsage = new GTop.glibtop_fsusage();
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GTop.glibtop_get_fsusage(currentFsUsage, '/');
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const total = currentFsUsage.blocks * currentFsUsage.block_size;
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const available = currentFsUsage.bavail * currentFsUsage.block_size;
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const used = total - available;
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return {
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total,
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used,
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free: available,
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percentage: this.divide([total, used]),
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};
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} catch (error) {
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console.error('Error calculating Storage usage:', error);
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return { total: 0, used: 0, percentage: 0, free: 0 };
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}
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}
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public setShouldRound(round: boolean): void {
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this.shouldRound = round;
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}
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private divide([total, used]: number[]): number {
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const percentageTotal = (used / total) * 100;
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if (this.shouldRound) {
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return total > 0 ? Math.round(percentageTotal) : 0;
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}
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return total > 0 ? parseFloat(percentageTotal.toFixed(2)) : 0;
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}
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public updateTimer(timerInMs: number): void {
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this.updateFrequency.set(timerInMs);
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}
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public stopPoller(): void {
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this.storagePoller.stop();
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}
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public startPoller(): void {
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this.storagePoller.start();
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}
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}
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export default Storage;
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