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extends Node
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@export var NameNode:Label;
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@export var CostNode:Label;
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func set_card(card: GameState.Card):
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NameNode.text = card.name;
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CostNode.text = str(card.cost);
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