extends Node @export var NameNode:Label; @export var CostNode:Label; # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func set_card(card: GameState.Card): NameNode.text = card.name; CostNode.text = str(card.cost);