Files
test-card-game/MultiplayerController.gd
T
Larra Emily Van Loon 1c78677eb3 initial commit
2026-05-12 12:02:30 +02:00

54 lines
1.3 KiB
GDScript

extends Control
@export var Address = "127.0.0.1";
@export var port = 8910
var peer;
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
multiplayer.peer_connected.connect(PlayerConnected)
multiplayer.peer_disconnected.connect(PlayerDisconnected)
multiplayer.connected_to_server.connect(ConnectedToServer)
multiplayer.connection_failed.connect(ConnectionFailed)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
# server and client
func PlayerConnected(id):
print("Player connected " + str(id));
func PlayerDisconnected(id):
print("Player disconnected " + str(id))
# client only
func ConnectedToServer():
print("connected to server!")
func ConnectionFailed():
print("connection failed");
func _on_host_button_down() -> void:
peer = ENetMultiplayerPeer.new()
var error = peer.create_server(port, 2)
if error != OK:
print("cannot host" + error)
return
multiplayer.set_multiplayer_peer(peer);
print("waiting for players")
func _on_join_button_down() -> void:
peer = ENetMultiplayerPeer.new()
peer.create_client(Address, port);
multiplayer.set_multiplayer_peer(peer)
func _on_start_button_down() -> void:
pass # Replace with function body.