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5
.obsidian/app.json
vendored
5
.obsidian/app.json
vendored
@@ -8,5 +8,8 @@
|
||||
"downscalePercent": 100
|
||||
},
|
||||
"alwaysUpdateLinks": true,
|
||||
"spellcheck": true
|
||||
"spellcheck": true,
|
||||
"newFileLocation": "current",
|
||||
"newLinkFormat": "absolute",
|
||||
"attachmentFolderPath": "./assets"
|
||||
}
|
||||
7
.obsidian/appearance.json
vendored
7
.obsidian/appearance.json
vendored
@@ -1,3 +1,8 @@
|
||||
{
|
||||
"accentColor": ""
|
||||
"accentColor": "",
|
||||
"cssTheme": "ITS Theme",
|
||||
"enabledCssSnippets": [
|
||||
"style"
|
||||
],
|
||||
"theme": "moonstone"
|
||||
}
|
||||
3
.obsidian/community-plugins.json
vendored
3
.obsidian/community-plugins.json
vendored
@@ -5,5 +5,6 @@
|
||||
"file-tree-alternative",
|
||||
"cmdr",
|
||||
"terminal",
|
||||
"obsidian-minimal-settings"
|
||||
"obsidian-minimal-settings",
|
||||
"obsidian-style-settings"
|
||||
]
|
||||
53
.obsidian/core-plugins.json
vendored
53
.obsidian/core-plugins.json
vendored
@@ -1,22 +1,31 @@
|
||||
[
|
||||
"file-explorer",
|
||||
"global-search",
|
||||
"switcher",
|
||||
"graph",
|
||||
"backlink",
|
||||
"canvas",
|
||||
"outgoing-link",
|
||||
"tag-pane",
|
||||
"page-preview",
|
||||
"daily-notes",
|
||||
"templates",
|
||||
"note-composer",
|
||||
"command-palette",
|
||||
"editor-status",
|
||||
"bookmarks",
|
||||
"outline",
|
||||
"word-count",
|
||||
"slides",
|
||||
"file-recovery",
|
||||
"publish"
|
||||
]
|
||||
{
|
||||
"file-explorer": true,
|
||||
"global-search": true,
|
||||
"switcher": true,
|
||||
"graph": true,
|
||||
"backlink": true,
|
||||
"canvas": true,
|
||||
"outgoing-link": true,
|
||||
"tag-pane": true,
|
||||
"properties": false,
|
||||
"page-preview": true,
|
||||
"daily-notes": true,
|
||||
"templates": true,
|
||||
"note-composer": true,
|
||||
"command-palette": true,
|
||||
"slash-command": false,
|
||||
"editor-status": true,
|
||||
"bookmarks": true,
|
||||
"markdown-importer": false,
|
||||
"zk-prefixer": false,
|
||||
"random-note": false,
|
||||
"outline": true,
|
||||
"word-count": true,
|
||||
"slides": true,
|
||||
"audio-recorder": false,
|
||||
"workspaces": false,
|
||||
"file-recovery": true,
|
||||
"publish": true,
|
||||
"sync": false,
|
||||
"webviewer": false
|
||||
}
|
||||
37
.obsidian/graph.json
vendored
37
.obsidian/graph.json
vendored
@@ -1,37 +1,22 @@
|
||||
{
|
||||
"collapse-filter": true,
|
||||
"collapse-filter": false,
|
||||
"search": "",
|
||||
"showTags": false,
|
||||
"showAttachments": false,
|
||||
"hideUnresolved": false,
|
||||
"showOrphans": false,
|
||||
"collapse-color-groups": false,
|
||||
"colorGroups": [
|
||||
{
|
||||
"query": "path:NPCs",
|
||||
"color": {
|
||||
"a": 1,
|
||||
"rgb": 14048348
|
||||
}
|
||||
},
|
||||
{
|
||||
"query": "path:Party ",
|
||||
"color": {
|
||||
"a": 1,
|
||||
"rgb": 14069084
|
||||
}
|
||||
}
|
||||
],
|
||||
"colorGroups": [],
|
||||
"collapse-display": false,
|
||||
"showArrow": false,
|
||||
"textFadeMultiplier": 0,
|
||||
"nodeSizeMultiplier": 1.12380457380457,
|
||||
"lineSizeMultiplier": 1.99989604989605,
|
||||
"showArrow": true,
|
||||
"textFadeMultiplier": -3,
|
||||
"nodeSizeMultiplier": 1,
|
||||
"lineSizeMultiplier": 1,
|
||||
"collapse-forces": false,
|
||||
"centerStrength": 0.541580041580042,
|
||||
"repelStrength": 14.5738045738046,
|
||||
"centerStrength": 1,
|
||||
"repelStrength": 20,
|
||||
"linkStrength": 1,
|
||||
"linkDistance": 124,
|
||||
"scale": 1,
|
||||
"close": true
|
||||
"linkDistance": 30,
|
||||
"scale": 1.2414543899483093,
|
||||
"close": false
|
||||
}
|
||||
@@ -20,7 +20,7 @@
|
||||
"colorfulFrame": true,
|
||||
"colorfulActiveStates": true,
|
||||
"trimNames": true,
|
||||
"labeledNav": true,
|
||||
"labeledNav": false,
|
||||
"fullWidthMedia": true,
|
||||
"bordersToggle": true,
|
||||
"minimalStatus": true,
|
||||
|
||||
7
.obsidian/plugins/obsidian-style-settings/data.json
vendored
Normal file
7
.obsidian/plugins/obsidian-style-settings/data.json
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ITS@@s-d": false,
|
||||
"ITS@@slrvb-g": false,
|
||||
"ITS@@select": "wotc-beyond",
|
||||
"ITS@@t-d": false,
|
||||
"ITS@@drwn": false
|
||||
}
|
||||
163
.obsidian/plugins/obsidian-style-settings/main.js
vendored
Normal file
163
.obsidian/plugins/obsidian-style-settings/main.js
vendored
Normal file
File diff suppressed because one or more lines are too long
10
.obsidian/plugins/obsidian-style-settings/manifest.json
vendored
Normal file
10
.obsidian/plugins/obsidian-style-settings/manifest.json
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "obsidian-style-settings",
|
||||
"name": "Style Settings",
|
||||
"version": "1.0.9",
|
||||
"minAppVersion": "0.11.5",
|
||||
"description": "Offers controls for adjusting theme, plugin, and snippet CSS variables.",
|
||||
"author": "mgmeyers",
|
||||
"authorUrl": "https://github.com/mgmeyers/obsidian-style-settings",
|
||||
"isDesktopOnly": false
|
||||
}
|
||||
243
.obsidian/plugins/obsidian-style-settings/styles.css
vendored
Normal file
243
.obsidian/plugins/obsidian-style-settings/styles.css
vendored
Normal file
File diff suppressed because one or more lines are too long
134
.obsidian/plugins/terminal/data.json
vendored
134
.obsidian/plugins/terminal/data.json
vendored
@@ -14,14 +14,142 @@
|
||||
"pinNewInstance": true,
|
||||
"preferredRenderer": "webgl",
|
||||
"profiles": {
|
||||
"e60be0d0-0f77-4895-ac33-d227affd4d0b": {
|
||||
"darwinExternalDefault": {
|
||||
"args": [
|
||||
"\"$PWD\""
|
||||
],
|
||||
"executable": "/System/Applications/Utilities/Terminal.app/Contents/macOS/Terminal",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"darwin": true
|
||||
},
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "external"
|
||||
},
|
||||
"darwinIntegratedDefault": {
|
||||
"args": [],
|
||||
"executable": "/bin/zsh",
|
||||
"name": "Zsh",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"darwin": true
|
||||
},
|
||||
"pythonExecutable": "python3",
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "integrated",
|
||||
"useWin32Conhost": true
|
||||
},
|
||||
"developerConsole": {
|
||||
"name": "",
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "developerConsole"
|
||||
},
|
||||
"linuxExternalDefault": {
|
||||
"args": [],
|
||||
"executable": "xterm",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"darwin": true,
|
||||
"linux": true
|
||||
},
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "external"
|
||||
},
|
||||
"linuxIntegratedDefault": {
|
||||
"args": [],
|
||||
"executable": "/bin/sh",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"linux": true
|
||||
},
|
||||
"pythonExecutable": "python3",
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "integrated",
|
||||
"useWin32Conhost": true
|
||||
},
|
||||
"win32ExternalDefault": {
|
||||
"args": [],
|
||||
"executable": "C:\\Windows\\System32\\cmd.exe",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"win32": true
|
||||
},
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "external"
|
||||
},
|
||||
"win32IntegratedDefault": {
|
||||
"args": [],
|
||||
"executable": "C:\\Windows\\System32\\cmd.exe",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"win32": true
|
||||
},
|
||||
"pythonExecutable": "python3",
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
"0",
|
||||
"SIGINT",
|
||||
"SIGTERM"
|
||||
],
|
||||
"terminalOptions": {
|
||||
"documentOverride": null
|
||||
},
|
||||
"type": "integrated",
|
||||
"useWin32Conhost": true
|
||||
},
|
||||
"394bf524-797a-46fa-8f7c-5cb439ef124d": {
|
||||
"args": [],
|
||||
"executable": "powershell",
|
||||
"name": "",
|
||||
"platforms": {
|
||||
"win32": true
|
||||
},
|
||||
"pythonExecutable": "python3",
|
||||
"restoreHistory": true,
|
||||
"successExitCodes": [
|
||||
|
||||
7
.obsidian/snippets/style.css
vendored
Normal file
7
.obsidian/snippets/style.css
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
table{
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
h1{
|
||||
color: aqua;
|
||||
}
|
||||
7
.obsidian/themes/ITS Theme/manifest.json
vendored
Normal file
7
.obsidian/themes/ITS Theme/manifest.json
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"name": "ITS Theme",
|
||||
"version": "1.3.16",
|
||||
"minAppVersion": "0.16.0",
|
||||
"author": "SlRvb",
|
||||
"authorUrl": "https://github.com/SlRvb"
|
||||
}
|
||||
14312
.obsidian/themes/ITS Theme/theme.css
vendored
Normal file
14312
.obsidian/themes/ITS Theme/theme.css
vendored
Normal file
File diff suppressed because one or more lines are too long
2
.obsidian/themes/Minimal/manifest.json
vendored
2
.obsidian/themes/Minimal/manifest.json
vendored
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "Minimal",
|
||||
"version": "7.7.14",
|
||||
"version": "7.7.18",
|
||||
"minAppVersion": "1.6.1",
|
||||
"author": "@kepano",
|
||||
"authorUrl": "https://twitter.com/kepano",
|
||||
|
||||
22
.obsidian/themes/Minimal/theme.css
vendored
22
.obsidian/themes/Minimal/theme.css
vendored
File diff suppressed because one or more lines are too long
8
Locations/Absolom.md
Normal file
8
Locations/Absolom.md
Normal file
@@ -0,0 +1,8 @@
|
||||
This world has 3 moons, they are equidistant with an angle of about 120 degrees between them
|
||||
|
||||
This planet is about half the circumference of earth but has a gravity that is more by half.
|
||||
|
||||
The world has 3 oceans and 9 continents. There is one main continent and 8 others surrounding it in a diamond shape.
|
||||
![[Locations/assets/mapgen4-390 (2).png]]
|
||||
![[Locations/assets/mapgen4-390 (2)-climates.png]]
|
||||
|
||||
1
Locations/Absolom.nort
Normal file
1
Locations/Absolom.nort
Normal file
File diff suppressed because one or more lines are too long
6
Locations/Absolom/Lindon.md
Normal file
6
Locations/Absolom/Lindon.md
Normal file
@@ -0,0 +1,6 @@
|
||||
---
|
||||
tags:
|
||||
- Continent
|
||||
---
|
||||
|
||||
SE Island in [[Locations/Absolom|Absolom]]
|
||||
19
Locations/Absolom/Lindon/Beligos.md
Normal file
19
Locations/Absolom/Lindon/Beligos.md
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|
||||
---
|
||||
tags:
|
||||
- Town
|
||||
---
|
||||
|
||||
town in [[Locations/Absolom/Lindon|Lindon]]
|
||||
Great food, tannery, world renowned meat of the 3 types: beef, pig, and poultry. Each has their respective Inn that specializes in one type
|
||||
farmers market every 2 days
|
||||
no outer wall, so a farmers village
|
||||
farmland to the east
|
||||
West-south tranquil dense dark forest of Sergall, source of pelts, home to many forest \
|
||||
north plains with roads
|
||||
N-E road with a bridge towards the coast and port town
|
||||
Location on [[Locations/Absolom/Lindon|Lindon]]: north, last village before the sea
|
||||
creatures
|
||||
the cattle raising is what impacts the meat flavour
|
||||
The climate here is rather warm
|
||||
the beef inn is called "We have beef with you"
|
||||
at the Inn I meet the other party members, I play my HG to demonstrate it to Kathy
|
||||
1
Locations/Absolom/Lindon/The wildlands.md
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1
Locations/Absolom/Lindon/The wildlands.md
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|
||||
[[Locations/Absolom/Lindon/Beligos|Beligos]]
|
||||
1
Locations/Absolom/Lindon/Traveler's rest.md
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1
Locations/Absolom/Lindon/Traveler's rest.md
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|
||||
[[Locations/Absolom/Lindon|Lindon]]
|
||||
6
Locations/Absolom/Ssaliren.md
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6
Locations/Absolom/Ssaliren.md
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|
||||
---
|
||||
tags:
|
||||
- Continent
|
||||
---
|
||||
|
||||
Continent on [[Locations/Absolom|Absolom]]
|
||||
BIN
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|
||||
Wife of [[NPCs/Pappy|Pappy]]
|
||||
owner of [[Locations/Absolom/Lindon/Traveler's rest|Traveler's rest]]
|
||||
@@ -0,0 +1,2 @@
|
||||
Husband of [[NPCs/Mammy|Mammy]]
|
||||
owner of [[Locations/Absolom/Lindon/Traveler's rest|Traveler's rest]]
|
||||
10
NPCs/The gods/Daros.md
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10
NPCs/The gods/Daros.md
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@@ -0,0 +1,10 @@
|
||||
---
|
||||
tags: god
|
||||
---
|
||||
**The mauve colored one, daughter of Miros and Phobos, creator of fabric and fashion, the silent one, bringer of language, guardian of balance**
|
||||
God
|
||||
Daughter of [[NPCs/The gods/Miros|Miros]] and [[NPCs/The gods/Phobos|Phobos]]
|
||||
AMAB trans woman
|
||||
creator of fabric and fashion
|
||||
the silent one
|
||||
maker of language
|
||||
7
NPCs/The gods/Miros.md
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7
NPCs/The gods/Miros.md
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@@ -0,0 +1,7 @@
|
||||
---
|
||||
tags: god
|
||||
---
|
||||
**The azure colored moon, creator of tides, bringer of life, guardian of the night and largest of the 3**
|
||||
|
||||
partner of [[NPCs/The gods/Phobos|Phobos]]
|
||||
parent of [[NPCs/The gods/Daros|Daros]]
|
||||
7
NPCs/The gods/Phobos.md
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7
NPCs/The gods/Phobos.md
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@@ -0,0 +1,7 @@
|
||||
---
|
||||
tags: god
|
||||
---
|
||||
**The crimson colored one, keeper of the flame, creator of soil, guardian of the day**
|
||||
AMAB enbie
|
||||
partner of [[NPCs/The gods/Miros|Miros]]
|
||||
parent of [[NPCs/The gods/Daros|Daros]]
|
||||
2
Party.md
2
Party.md
@@ -1,4 +1,4 @@
|
||||
[[Alicia]]
|
||||
[[Party/Alicia]]
|
||||
[[Dhargana]]
|
||||
[[Zafira Moonchild]]
|
||||
[[Kathy]]
|
||||
@@ -23,25 +23,50 @@ By the time she had finished eating the man had also joined them in the dining h
|
||||
But he was right. She didn't have any money, she didn't have a place to go, and, this place definetly could use a helping hand to fix things.
|
||||
|
||||
|
||||
## [[Traveler's rest]]
|
||||
## [[Locations/Absolom/Lindon/Traveler's rest|Traveler's rest]]
|
||||
|
||||
The days folowing Alicia started doing repairs and cleaning in and around the inn. Cleaning the pastures so horses could rest there again, repairing benches and tables, hauling wood from the forest so they could keep warm for the winter. This place started to feel more and more like home, and she would do everything to protect it.
|
||||
One evening the innkeeper, she started to call him [[pappy]], and his wife, she called her [[mammy]], were sitting by the fire. Alicia just had finished the last repairs on the roof, making all the rooms ready again for renting out. She sat down with them, enjoying the warmth and the crackling of the wood. "You know, " said [[pappy]] "I'm so happy to see this inn healthy again. This used to be a popular resting place for merchants after they spent time at the frontier haggling and shouting. We saw all kinds of people really, the merchants, and people ready to try their luck in [[the wildlands]]. undoubtedly many of them joined the bandits out there. But I like to believe we also supported people to start a new life, to find their happiness and wealth out there. - Just as much as I hope you're finding happiness here." [[Mammy]] cuddled up closer to [[pappy]], clearly approving of the things he was saying, and helping him with the next few sentences. "We see how much you love this place. We see that you care for it, just as much as we do. - That's why I, well, we, that's why we would like to ask you if you would like to stay here on a more permanent basis. We - We would like you to take over the inn when -" he swallowed "When we aren't here anymore."
|
||||
[[Traveler's rest]]
|
||||
One evening the innkeeper, she started to call him [[pappy]], and his wife, she called her [[mammy]], were sitting by the fire. Alicia just had finished the last repairs on the roof, making all the rooms ready again for renting out. She sat down with them, enjoying the warmth and the crackling of the wood. "You know, " said [[pappy]] "I'm so happy to see this inn healthy again. This used to be a popular resting place for merchants after they spent time at the frontier haggling and shouting. We saw all kinds of people really, the merchants, and people ready to try their luck in [[The wildlands]]. undoubtedly many of them joined the bandits out there. But I like to believe we also supported people to start a new life, to find their happiness and wealth out there. - Just as much as I hope you're finding happiness here." [[Mammy]] cuddled up closer to [[pappy]], clearly approving of the things he was saying, and helping him with the next few sentences. "We see how much you love this place. We see that you care for it, just as much as we do. - That's why I, well, we, that's why we would like to ask you if you would like to stay here on a more permanent basis. We - We would like you to take over the inn when -" he swallowed "When we aren't here anymore." The room went silent. The only sound was the roaring of the fire and the crackling of the wood in the fireplace. "We're not planning on doing that anytime soon, but, you know, we need to be prepared."
|
||||
|
||||
[[Locations/Absolom/Lindon/Traveler's rest]]
|
||||
|
||||
## The E in Alicia
|
||||
|
||||
Alicia is dependent on modern medicine from her world, now she has to find a solution of this world for her issues.
|
||||
|
||||
In the first weeks after her arrival in [[Locations/Absolom|Absolom]], Mammy and Pappy saw Alicia's mood change from a happy energetic girl to being always tired and feeling low. Thinking they knew what was going on they hatched a plan. Next market day Pappy insisted he would go, even though this had been a task Alicia had picked up, since it was a heavy task for Pappy.
|
||||
|
||||
When Pappy came back he was acting very secretive around the cart he used to haul the products. He wouldn't even let Alicia help him empty the cart. This made her feel like they were planning to kick her out, like they were getting ready to run the Inn again without her help.
|
||||
That night, after most travellers had gone to bed, Mammy asked her to take a seat. Alicia had felt like something was coming all day, maybe even longer, and here it was, the moment where it all went to shit. Mammy and Pappy went to sit on the other side of the table and released a big sigh.
|
||||
|
||||
"Alicia" Mammy began "we noticed that you've not been your cheery self you were at the beginning of your stay here. We are worried that you're not feeling at home here... We don't want you to be unhappy here, but we also want you to be safe out there. So we bought you something." At that point Pappy got up and grabbed something from behind the counter. It was wrapped in fabric and looking at how much he struggled carrying it, it must be heavy.
|
||||
When he put it on the table it came down with a heavy CLUNK. "The world can be a dangerous place" he said "But we're sure you can keep yourself safe with this"
|
||||
Inside the cloth Alicia found an axe, a great axe. She picked it up and gave it a swing. It was perfect.
|
||||
Tears started filling her eyes and her throat seemed to close up. All she could do was run around the table and hug the people that gave her not just a house, but a home.
|
||||
"But" she snickered "But I don't want to go away, I love it here, I love living with you, and I love helping in the inn. I... do have a problem though. I.. wasn't .. born a girl." "Oooooooooh, that explains a lot." said Mammy, "So why is that a problem?" "I'm not able to get my medicine in this world. So, I'm not feeling like myself without it." "Why would you need medicine for that? Oh! I feel like the axe might still come in handy. Here we just go to a place that is very connected to our moons and if they deem you worthy, often trough a challenge of some sorts, you won't need medicine to help you!".
|
||||
So Alicia started preparing for her first adventure. She heard the place was only a few days traveling from here, but she wouldn't risk it. This is after all a strange new world she knew very little about.
|
||||
When she left Mammy and Pappy came up to her and bid her goodbye with a long hug. Mammy had tears in her eyes. "Please come back in one piece." she said. Pappy stroked her back, pretending to be a tough guy. But it was clear he was also having trouble keeping it dry. "I will!" said Allicia, "And I'll finally be truly me!"
|
||||
|
||||
The next day she started her journey Solwards, towards a temple of [[NPCs/The gods/Daros|Daros]]. The trans daughter of the other two moon gods. The first part of her journey was spent on the main trading routes. Only minor untrained and undisciplined thugs made these roads unsafe. But they were little of a challenge to Alicia. it wasn't until she almost reached the limits of where the trading routes led that she encountered some major resistance. Here, near the outer edges of the trading network there lurked an encampment of a particular Cult. The ones residing here only got one task: stopping anyone who tried to get the blessing of [[NPCs/The gods/Daros|Daros]]. Any man looking a bit to small or any woman looking a bit to muscly was stopped, questioned and, convinced to not go to the temple, with deadly force if needed.
|
||||
When Alicia passed by she was instantly stopped. Her muscly build had nothing to do with her past, but she didn't look like a dainty girl, so she was suspicious.
|
||||
The encounter started with just a single man walking in the opposite direction of Alice.
|
||||
"Oh, hi there!" he said, "anything of note in that direction? anything to watch out for?" It wasn't uncommon for travellers to exchange information when they crossed, just to they knew what they were in for when traveling on. "Nothing of note, good sir, the town is still there and ready to house you for the night." Alicia replied, "How about that way?" "Nothing of note either. But it's the last town on this road, and I don't see you carrying any goods. I most certainly hope you didn't make a wrong turn somewhere." the man said. "I think I'm going the right way, unless this is not the way to the temple of [[NPCs/The gods/Daros|Daros]]"
|
||||
"The temple of [[NPCs/The gods/Daros|Daros]], my gods, what would you want to do there, you don't really look the clerical kind". "I don't actually know to expect" Alicia said, "They told me I could get some help there with a problem of mine". The man
|
||||
[[NPCs/The gods/Daros|Daros]]
|
||||
|
||||
## The Sound of Music
|
||||
|
||||
A bard comes by the inn and teaches her the wonders of playing the hurdy gurdy.
|
||||
|
||||
## The Horns of war
|
||||
|
||||
Alicia goes on a quest to make her perfect weapon/instrument she goes out into the [[The wildlands]] to get the perfect materials
|
||||
Alicia goes on a quest to make her perfect weapon/instrument she goes out into the [[Locations/Absolom/Lindon/The wildlands|The wildlands]] to get the perfect materials
|
||||
|
||||
## An unexpected visitor
|
||||
|
||||
An odd visitor comes by the inn, they have an interesting tidbit of history in common
|
||||
[[Zafira Moonchild]]
|
||||
[[Zafira Moonchild]]
|
||||
|
||||
## Looking for a new taste
|
||||
|
||||
Alicia sets out to find new dishes and ingredients to use at the inn, this chapter will lead into the campaign
|
||||
246
Party/Alicia/Character sheet.md
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246
Party/Alicia/Character sheet.md
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|
||||
---
|
||||
tags:
|
||||
- Alicia
|
||||
---
|
||||
### HP
|
||||
**35/35**
|
||||
Rages: /12
|
||||
Bardic Inspiration: 1/2
|
||||
Inspiration:
|
||||
|
||||
| | |
|
||||
| -------------------------------------------------------- | -------------------------------------------------------- |
|
||||
| ![[Party/Alicia/assets/Pasted image 20240920101457.png]] | ![[Party/Alicia/assets/Pasted image 20240920101953.png]] |
|
||||
|
||||
| HP | AC | Speed | Initiative |
|
||||
| :-: | :-: | :---: | :--------: |
|
||||
| 35 | 11 | 30 | +1 |
|
||||
|
||||
| Passive Perception | Passive Insight |
|
||||
| :----------------: | :-------------: |
|
||||
| 11 | 12 |
|
||||
|
||||
## Stats
|
||||
|
||||
| | Strength | __Dexterity__ + | Constitution | Intelligence | Wisdom | Charisma + |
|
||||
| ------------ | :------: | :-------------: | :----------: | :----------: | :----: | :--------: |
|
||||
| Stats | 12 | 11 | 13 | 13 | 11 | 14 |
|
||||
| Modifier | +1 | 0 | +1 | +1 | 0 | +2 |
|
||||
| Saving throw | +1 | +2 | +1 | +1 | +0 | +4 |
|
||||
## Skills
|
||||
|
||||
| # | Skill | Ability | Proficient | |
|
||||
| :-: | :-------------: | :-----: | ---------- | --- |
|
||||
| +1 | Acrobatics | DEX | / | |
|
||||
| +1 | Animal Handling | WIS | / | |
|
||||
| +2 | Arcana | INT | / | |
|
||||
| +2 | Athletics | STR | / | |
|
||||
| +4 | Deception | CHA | X | |
|
||||
| +3 | History | INT | X | |
|
||||
| +2 | Insight | WIS | X | |
|
||||
| +4 | Intimidation | CHA | X | |
|
||||
| +2 | Investigation | INT | / | |
|
||||
| +1 | Medicine | WIS | / | |
|
||||
| +2 | Nature | WIS | / | |
|
||||
| +1 | Perception | WIS | / | |
|
||||
| +4 | Performance | CHA | X | |
|
||||
| +3 | Persuasion | CHA | / | |
|
||||
| +2 | Religion | INT | / | |
|
||||
| +1 | Sleight of Hand | DEX | / | |
|
||||
| +1 | Stealth | DEX | / | |
|
||||
| +1 | Survival | WIS | / | |
|
||||
## Spells
|
||||
|
||||
### Bardic Spellcasting
|
||||
|
||||
| Ability | Attack | Spell DC |
|
||||
| :-----: | :----: | :------: |
|
||||
| +2 | +4 | 12 |
|
||||
### Spell Slots
|
||||
|
||||
1st level (0/3)
|
||||
|
||||
### Cantrips
|
||||
|
||||
- Thunderclap
|
||||
**Casting Time:** 1 action
|
||||
**Range:** Self (5-foot radius)
|
||||
**Components:** S
|
||||
**Duration:** Instantaneous
|
||||
|
||||
You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage.
|
||||
|
||||
**_At Higher Levels._** The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||
- Light
|
||||
**Casting Time:** 1 action
|
||||
**Range:** Touch
|
||||
**Components:** V, M (a firefly or phosphorescent moss)
|
||||
**Duration:** 1 hour
|
||||
|
||||
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
|
||||
|
||||
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
|
||||
|
||||
- Nerd-out
|
||||
Alicia starts talking about some nerdy thing and confuses the people around her
|
||||
1d4 psychic damage
|
||||
The player has to actually nerd out on an (at least vaguely) related topic to the situation
|
||||
|
||||
### 1st level
|
||||
- Silvery Barbs
|
||||
**Casting Time:** 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
|
||||
**Range:** 60 feet
|
||||
**Components:** V
|
||||
**Duration:** Instantaneous
|
||||
|
||||
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
|
||||
|
||||
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
|
||||
|
||||
- Healing Word
|
||||
**Casting Time:** 1 bonus action
|
||||
**Range:** 60 feet
|
||||
**Components:** V
|
||||
**Duration:** Instantaneous
|
||||
|
||||
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
|
||||
|
||||
**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
|
||||
- Sleep
|
||||
**Casting Time:** 1 action
|
||||
**Range:** 90 feet
|
||||
**Components:** V, S, M (a pinch of fine sand, rose petals, or a cricket)
|
||||
**Duration:** 1 minute
|
||||
|
||||
This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
|
||||
|
||||
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
|
||||
|
||||
**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
|
||||
- Thunderwave
|
||||
**Casting Time:** 1 action
|
||||
**Range:** Self (15-foot cube)
|
||||
**Components:** V, S
|
||||
**Duration:** Instantaneous
|
||||
|
||||
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.
|
||||
|
||||
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.
|
||||
|
||||
**_At Higher Levels._** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
|
||||
- Unseen Servant
|
||||
**Casting Time:** 1 action
|
||||
**Range:** 60 feet
|
||||
**Components:** V, S, M (a piece of string and a bit of wood)
|
||||
**Duration:** 1 hour
|
||||
|
||||
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.
|
||||
|
||||
Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.
|
||||
|
||||
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
|
||||
|
||||
## Inventory
|
||||
|
||||
### Money
|
||||
|
||||
| CP | SP | EP | GP | PP |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 0 | 0 | 0 | 1 | 19 |
|
||||
|
||||
Conversion rate
|
||||
100 copper = 10 silver = 2 electrum = 1 gold = 1/10 platinum
|
||||
|
||||
### Items
|
||||
|
||||
- Weapons
|
||||
- Greataxe - Hurdy Gurdy
|
||||
- Consumables
|
||||
- Potion of Fire Breath
|
||||
- Potion of Water Breathing
|
||||
- Keoghtom's Ointment (4/4)
|
||||
- action -> swallow or apply to skin to heal 2d8+2, cures poison, cures disease
|
||||
- Loot
|
||||
- Art (7) 25 GP/ a piece
|
||||
|
||||
## Features
|
||||
|
||||
### Bardic
|
||||
|
||||
- Bardic inspiration (2/2)
|
||||
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
|
||||
|
||||
You can use this feature a number of times equal to your Charisma modifier (a minimum of once).
|
||||
|
||||
You regain any expended uses when you finish a long rest.
|
||||
|
||||
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
|
||||
- Song of rest
|
||||
- Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.
|
||||
|
||||
If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
|
||||
|
||||
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
|
||||
- Spellcasting
|
||||
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
|
||||
|
||||
- Cantrips
|
||||
|
||||
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
|
||||
|
||||
- Spell Slots
|
||||
|
||||
The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
|
||||
|
||||
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
|
||||
|
||||
- Spells Known of 1st Level and Higher
|
||||
|
||||
You know four 1st-level spells of your choice from the bard spell list.
|
||||
|
||||
The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
|
||||
|
||||
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
|
||||
|
||||
- Spellcasting Ability
|
||||
|
||||
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
|
||||
|
||||
**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier
|
||||
|
||||
**Spell attack modifier** = your proficiency bonus + your Charisma modifier
|
||||
|
||||
- Ritual Casting
|
||||
|
||||
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
|
||||
|
||||
- Spellcasting Focus
|
||||
|
||||
You can use a musical instrument (see Adventuring Gear)) as a spellcasting focus for your bard spells.
|
||||
|
||||
### Barbarian
|
||||
- Rage
|
||||
- In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
|
||||
|
||||
- You have advantage on Strength checks and Strength saving throws.
|
||||
|
||||
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
|
||||
|
||||
- You have resistance to bludgeoning, piercing, and slashing damage.
|
||||
|
||||
|
||||
If you are able to cast spells, you can't cast them or concentrate on them while raging.
|
||||
|
||||
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
|
||||
|
||||
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
|
||||
- Unarmored Defence
|
||||
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
|
||||
- Reckless Attack
|
||||
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.
|
||||
|
||||
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
|
||||
- Danger Sense
|
||||
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
|
||||
|
||||
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
|
||||
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@@ -1,4 +1,4 @@
|
||||
Full story can be found [here](https://www.wattpad.com/story/374593871-zafira-moonchild).
|
||||
[[The Divine]]
|
||||
[[NPCs/The gods/Miros|Miros]]
|
||||
[[Ruby]]
|
||||
[[The wildlands]]
|
||||
[[Locations/Absolom/Lindon/The wildlands|The wildlands]]
|
||||
6
Session notes/Session 1.md
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6
Session notes/Session 1.md
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|
||||
We start in the town of [[Locations/Absolom/Lindon/Beligos|Beligos]]
|
||||
Alicia is here to learn some new meat recipes to use in the inn.
|
||||
Alicia will today be focussing on the beef, she's talking to butchers, samples some steak and is planning to venture into the farmlands to talk to cow farmers
|
||||
the players meet up in the "We have beef with you" and share a meal.
|
||||
we figure out that all but Kathy is from the same world, although we arrived here in different ways.
|
||||
[[Kathy]] and [[Dhargana]] have a problem when [[Dhargana]] tries to read Kathy's mind
|
||||
13
Session notes/Session 2.md
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13
Session notes/Session 2.md
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|
||||
Recap of [[Session notes/Session 1|Session 1]]
|
||||
|
||||
Alicia plays for the Inn, she gives a great performance of "The dragonborn comes" Kathy hears this. Many people enter the bar to listen and drink.
|
||||
The Inn offers a luxurious room in exchange for a performance a day.
|
||||
After an hour of downtime the market seems to be dying down. The central square is opening up and in the centre we can see a big fountain.
|
||||
|
||||
[[Party/Dhargana|Dhargana]] and [[Party/Kathy|Kathy]] have a discussion. [[Party/Kathy|Kathy]] wants to spar her but [[Party/Dhargana|Dhargana]] is reluctant. [[Party/Kathy|Kathy]] draws her out by implying [[Party/Dhargana|Dhargana]] can only fight dirty under the table. They now look for a more open space to fight. They move to an open field in the direction of the farms.
|
||||
Alicia follows along, because she knows these people and she was going to the farms anyway.
|
||||
Alicia keeps walking but looking backwards she sees them fighting. A huge fog cloud covers the battlefield, ice blasts go off, this is a fierce fight. It ends with [[Party/Dhargana|Dhargana]] on the ground, completely petered out.
|
||||
Alicia talks to the farmer about the cows who forwards her to his wife who does the business side. She manages to convince her to at least take a chance on starting a southern branch.
|
||||
In the leather shop [[Party/Zafira Moonchild|Zafira]] was being measured for her armour. When [[Party/Kathy|Kathy]] joins her the courier was just about to set out. They fit the mask and [[Party/Kathy|Kathy]] asks to integrate a piece of wood she brought from her lair.
|
||||
|
||||
In the evening the We got Beef with you fills up as [[Party/Alicia|Alicia]] plays some songs and [[Party/Kathy|Kathy]] starts buying beer for the entire Inn by the barrel. She's singing draconic songs, joined by [[Party/Alicia|Alicia]]. After some excessive drinking [[Party/Kathy|Kathy]] keels over, after that she was brought to her room by the staff. [[Party/Alicia|Alicia]] continues to play trough the evening.
|
||||
2
Session notes/Session 3.md
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2
Session notes/Session 3.md
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@@ -0,0 +1,2 @@
|
||||
In the morning we were planning to go out to the farms again when suspicious activity in the woods drew our attention. Turns out bandits who do human trading had a camp in a cave there. we killed their leader and brought him back to the village to collect a reward.
|
||||
wibbley wobbley timey wimey session
|
||||
Reference in New Issue
Block a user